Screen Space Ambient Occulsion (SSAO)

This project combine numerous techniques : Cube Map, Skybox, Shadow Map, Tesselation and Screen Space Ambient Occulsion. The Ambient Occlusion is visible especially inside the eyes of the skull, with a smooth shadow. With a normal lighting only the direct lighting is computed. With the SSAO we are pre-rendering the scene to define a better illumination of each pixel.


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