Hi! I'm Clement, an experienced engineer specializing in real-time programming, with a strong background in Computer Graphics and 3D Mathematics.

With over a decade of experience, I currently focus on gameplay and systems programming for video games, while staying open to opportunities in virtual reality and 3D development across other industries.
I’m passionate about solving complex technical challenges and continuously explore new technologies in graphics, interaction, and real-time performance.

Portfolio



My Resume

Passionate about new technologies, I have focused my academic and professional path on digital imaging and real-time programming.

I am currently working at Ubisoft as a Gameplay Programmer on The Division Resurgence, contributing to the development of a large-scale mobile AAA title. This role has deepened my expertise in C++, gameplay systems, and collaborative production pipelines.

Previously, I worked as a Graphics Programmer at Pastagames, where I was in charge of visual effects, shader development, and internal tools for the Apple Arcade title Pac-Man Party Royale.

I’m always looking for new challenges where I can design meaningful, innovative experiences—solutions that provide real value to users and continue to grow beyond my initial contribution.



My Job Experiences

Click on each picture to access my different projects!


Ubisoft - The Division Resurgence

PASTAGAMES - PacMan Party Royal

Interhaptics - Haptic Composer


SITUVE - OCR Tools

INRIA - BuildingSmart



My Personnal Projects

Click on each picture to access my different projects!


Instancing + Tessellation + LOD

Waves & Displacement

Particle System

SSAO - Ambient Occlusion

Shoot The Music

Nightmares Killer

About Me

I am really curious and motivated to learn more about programming, mathematics and 3D. My goal is to improve my level and to work soon in the Video Game Industry. Video Game is an art like Cinema, they both combine a lot of other arts (Drawing, Architecture, Literature, Music...). Yet, video games bring you the power to be the hero of the story. I have built my gaming culture with AAA game (Half Life, Call of Duty, GTA...), Independent Game (Minecraft, Limbo, Braid...) and Esport (Counter-strike 1.6). Those different categories taught me more about the realization of a good game and gave me several of good ideas for my own future games. I am torn between game, physics and graphics programming. I am more focused on the last one, but I really hope to have the chance to build my experience on these three themes.

Hobbies

I am practicing sport very often, I have started gymanstic (fix bar, parallel bars, pommel horse, vault, rings and floor) when I was 14teen. I like also to make skateboarding in skatepark or street pot. I am musician, piano since 17 years, guitare since 7 years, turntablism (vinyl scratching). I compose electro music since 2009 and I had different groups but my actual is called Hotline (see the soundcloud link in on the left bar). I appreciate cultural event (museum, movie, exposition, travels,...).

Contact

You can contact me by mail for more details